It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page. I know most people prefer Unreal for ease of use, documentation etc.
But I also read often that they like the technology of Cryengine better (real time GI (SVOTI), better performance, better skin and eye shader for example), so I would have thought that the free source code release would stir things up. Yes, Unreal released the full source code long ago, so they (Crytek) are late to the party, and the marketing of Crytek is. Not the best (to put it kindly), but why is it that the Cryengine 5 release was not really discussed on HN?

Creating a Plugin Create a blank C++ project and then, navigate to Edit -> Plugins menu and click the New Plugin button on the bottom right corner. Then, select a blank plugin and name it MyAwesomePlugin just to match the post's instructions. UE-20249 Compiling source code for a project when launching the editor gives incompatible modules UE-20155 Clearcoat shader disappears if any asset using the Material leaves lighting UE-19999 Instanced subobjects are not always instantiated as expected. You should probably ask on the unreal engine forums. I looked around for a while and couldn't even confirm if the UDK supported Mac (or vice versa). – trojanfoe Mar 20 '14 at 9:34. Glad the plugins are being useful You can determine a thumbs up state by getting the xvector from your thumb rotation and taking the dot product between it and the Z up vector (0,0,1). A pop up menu will appear, click on the Clone tab you should see, your username and underneath the following repositories, EpicGames/Unreal Engine, EpicGames/UnrealTournament and UnrealEngine (with a fork symbol). Click on the last entry UnrealEngine (with a fork symbol) and click on Clone Unreal Engine.
[1] [1 comment --> I myself] [0 comments] [0 comments] [0 comments] [0 comments]. Ok, I should have made that clearer. What I meant was that at least one post on a minor release of Unreal gets to the front page (at least when I'm browsing HN, maybe later or earlier in the day the postings are not on the front page). Out of curiosity I checked my above claim and it was wrong (hehe), but many releases hit the front page: 4.11 - now 4.10 - [75 comments] 4.9 - [50 comments] 4.8 - [98 comments] 4.7 - [88 comments]??? (when they released UE4 for free) - [240 comments] 4.0 - [163 comments] But it's probably as you say.
As mentioned, it's pretty unlikely that you can use your portable directly as a display device for your desktop. Use mac as monitor for pc.
Not every interesting post (which also depends on the readers interests, of course) get's to the front page. Coupled with the bigger mindshare of Unreal, and the not so interesting Cryengine releases in the past (especially compared to Unreal) we get more Unreal postings on HN. Not to mention the focus of the game industry (and game players) has shifted towards mobile in the last few years. UE and Unity both support, and are heavily used, for mobile games, while CryEngine is behind on that front. Even strictly just on the PC gaming side of things, Unreal's adoption rate among game devs is miles and miles ahead of CryEngine.